“The Last Faith,” a 2D action-adventure, may not introduce groundbreaking elements, but its execution of familiar mechanics is commendable. Drawing inspiration from Castlevania, Dark Souls, and notably Bloodborne, the game navigates the challenge of establishing its identity while delivering a solid Metroidvania experience.
Upon starting the game, players choose from four combat styles, shaping their starting stats without restricting customization. The restraint in offering choices aligns with the game’s intention to provide a focused experience, unlike Soulsborne games with broader class selections. The simplified approach extends to five stats, clear menus, and a straightforward weapon upgrade path up to level 10, enhancing accessibility without sacrificing depth.
In true Souls-like fashion, the protagonist Eryk embarks on an unclear quest with vague motivations, akin to the thematic essence of the genre. However, “The Last Faith” distinguishes itself by delivering a more straightforward narrative, avoiding the convoluted complexity often associated with Soulsborne games.
The game’s writing, although occasionally vague and referential, does not hinder the overall experience. Item descriptions and dialogues sometimes strive for mystique but rarely become distracting, preserving the game’s cohesion. Eryk’s journey unfolds at Oxnyville Manor, serving as the central hub for weapon upgrades, spell purchases, and leveling up. The game’s lack of a log or journal makes objectives more memory-dependent, creating a distinctive quest system where players recall details from character interactions.
Exploration and level design are strong suits, featuring interconnected areas that hint at return trips with unlockable traversal abilities. While the game adheres closely to Metroidvania conventions, its execution is polished, creating a deliberate and cohesive world.
Combat and boss encounters showcase the game’s competency, with occasional challenging bosses requiring experimentation and strategic thinking. Equipping weapons and spells offers diversity, and the game encourages exploration with hidden rewards and progression gates behind false barriers.
“The Last Faith” successfully balances traditional elements with modern adaptations, providing a tight, crisp, and intentional gaming experience. Despite its reliance on established formulas and unmistakable Bloodborne influences, the game manages to carve out its identity as a captivating Metroidvania adventure.
In conclusion, “The Last Faith” stands as a testament to Playstack’s understanding of the genre, delivering a sharp and visually appealing game. While it may not reinvent the wheel, it offers a satisfying and enjoyable experience for those seeking a well-executed fusion of metroidvania and soulslike elements.